/* * empathy-rounded-actor.c - Source for EmpathyRoundedActor * Copyright (C) 2011 Collabora Ltd. * @author Emilio Pozuelo Monfort * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "config.h" #include "empathy-rounded-actor.h" G_DEFINE_TYPE(EmpathyRoundedActor, empathy_rounded_actor, GTK_CLUTTER_TYPE_ACTOR) struct _EmpathyRoundedActorPriv { guint round_factor; }; static void empathy_rounded_actor_paint (ClutterActor *actor) { EmpathyRoundedActor *self = EMPATHY_ROUNDED_ACTOR (actor); ClutterActorBox allocation = { 0, }; gfloat width, height; clutter_actor_get_allocation_box (actor, &allocation); clutter_actor_box_get_size (&allocation, &width, &height); cogl_path_new (); /* create and store a path describing a rounded rectangle */ cogl_path_round_rectangle (0, 0, width, height, height / self->priv->round_factor, 0.1); cogl_clip_push_from_path (); CLUTTER_ACTOR_CLASS (empathy_rounded_actor_parent_class)->paint (actor); cogl_clip_pop (); } static void empathy_rounded_actor_init (EmpathyRoundedActor *self) { self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, EMPATHY_TYPE_ROUNDED_ACTOR, EmpathyRoundedActorPriv); self->priv->round_factor = 2; } static void empathy_rounded_actor_class_init (EmpathyRoundedActorClass *klass) { ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); actor_class->paint = empathy_rounded_actor_paint; g_type_class_add_private (klass, sizeof (EmpathyRoundedActorPriv)); } ClutterActor * empathy_rounded_actor_new (guint round_factor) { EmpathyRoundedActor *self = EMPATHY_ROUNDED_ACTOR ( g_object_new (EMPATHY_TYPE_ROUNDED_ACTOR, NULL)); self->priv->round_factor = round_factor; return CLUTTER_ACTOR (self); }