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-/* -*- Mode: C; tab-width: 8; indent-tabs-mode: t; c-basic-offset: 8 -*- */
-/* This code is GPL. */
-#include <stdio.h>
-#include <string.h>
-#include <gnome.h>
-#include "e-util/e-cursors.h"
-#include "e-table-simple.h"
-#include "e-table-header.h"
-#include "e-table-header-item.h"
-#include "e-table-item.h"
-#include "e-cell-text.h"
-#include "e-cell-checkbox.h"
-#include "e-table.h"
-
-#include <gdk-pixbuf/gdk-pixbuf.h>
-
-#include "table-test.h"
-
-/*
-One way in which we make it simpler to build an ETableModel is through
-the ETableSimple class. Instead of creating your own ETableModel
-class, you simply create a new object of the ETableSimple class. You
-give it a bunch of functions that act as callbacks.
-
-You also get to pass a void * to ETableSimple and it gets passed to
-your callbacks. This would be for having multiple models of the same
-type. This is just an example though, so we statically define all the
-data and ignore the void *data parameter.
-
-In our example we will be creating a table model with 6 columns and 10
-rows. This corresponds to having 6 different types of information and
-10 different sets of data in our database.
-
-The headers will be hard coded, as will be the example data.
-
-*/
-
-/*
- There are two different meanings to the word "column". The first is
- the model column. A model column corresponds to a specific type of
- data. This is very much like the usage in a database table where a
- column is a field in the database.
-
- The second type of column is a view column. A view column
- corresponds to a visually displayed column. Each view column
- corresponds to a specific model column, though a model column may
- have any number of view columns associated with it, from zero to
- greater than one.
-
- Also, a view column doesn't necessarily depend on only one model
- column. In some cases, the view column renderer can be given a
- reference to another column to get extra information about its
- display.
-*/
-
-#define ROWS 10
-#define VIEW_COLS 4
-#define PHYSICAL_COLS 5
-#define VIRTUAL_COLS 6
-
-#define IMPORTANCE_COLUMN 4
-#define COLOR_COLUMN 5
-
-/* Here we define the initial layout of the table. This is an xml
- format that allows you to change the initial ordering of the
- columns or to do sorting or grouping initially. This specification
- shows all 5 columns, but moves the importance column nearer to the
- front. It also sorts by the "Full Name" column (ascending.)
- Sorting and grouping take the model column as their arguments
- (sorting is specified by the "column" argument to the leaf elemnt. */
-#define INITIAL_SPEC "<ETableSpecification> \
- <columns-shown> \
- <column> 0 </column> \
- <column> 4 </column> \
- <column> 1 </column> \
- <column> 2 </column> \
- <column> 3 </column> \
- </columns-shown> \
- <grouping> <leaf column=\"1\" ascending=\"1\"/> </grouping> \
-</ETableSpecification>"
-
-char *headers[VIEW_COLS] = {
- "Email",
- "Full Name",
- "Address",
- "Phone"
-};
-
-/* Virtual Column list:
- 0 Full Name
- 1 Email
- 2 Address
- 3 Phone
- 4 Importance field. This field will be a boolean. It also has a
- special header, so doesn't appear in the headers list.
- 5 Color field. This column is also not displayed. It is also
- not stored in the database. It's calculated based on the
- Importance field.
-*/
-
-char *table_data[ROWS][VIEW_COLS];
-gboolean importance_data[ROWS];
-
-/*
- * ETableSimple callbacks
- * These are the callbacks that define the behavior of our custom model.
- */
-
-/* Since our model is a constant size, we can just return its size in
- the column and row count fields. */
-
-static GdkColor *color1;
-static GdkColor *color2;
-
-static int
-my_col_count (ETableModel *etc, void *data)
-{
- return VIRTUAL_COLS;
-}
-
-static int
-my_row_count (ETableModel *etc, void *data)
-{
- return ROWS;
-}
-
-static void *
-my_value_at (ETableModel *etc, int col, int row, void *data)
-{
- if (col == COLOR_COLUMN){
- if (importance_data[row]){
- return color1;
- } else {
- return color2;
- }
- } else if (col == IMPORTANCE_COLUMN){
- return (gpointer) importance_data[row];
- } else {
- return (void *) table_data [row][col];
- }
-}
-
-static void
-my_set_value_at (ETableModel *etc, int col, int row, const void *val, void *data)
-{
- if (col == COLOR_COLUMN){
- } else if (col == IMPORTANCE_COLUMN){
- importance_data[row] = (gboolean) val;
- } else {
- g_free (table_data [row][col]);
- table_data [row][col] = g_strdup (val);
- }
-}
-
-static gboolean
-my_is_cell_editable (ETableModel *etc, int col, int row, void *data)
-{
- if (col == IMPORTANCE_COLUMN)
- return FALSE;
- else
- return TRUE;
-}
-
-static void *
-my_duplicate_value (ETableModel *etc, int col, const void *value, void *data)
-{
- if (col == COLOR_COLUMN){
- return (void *) value;
- } else if (col == IMPORTANCE_COLUMN){
- return (void *) value;
- } else {
- return g_strdup (value);
- }
-}
-
-static void
-my_free_value (ETableModel *etc, int col, void *value, void *data)
-{
- if (col == COLOR_COLUMN){
- } else if (col == IMPORTANCE_COLUMN){
- } else {
- g_free (value);
- }
-}
-
-static void *
-my_initialize_value (ETableModel *etc, int col, void *data)
-{
- if (col == COLOR_COLUMN){
- return NULL;
- } else if (col == IMPORTANCE_COLUMN){
- return NULL;
- } else {
- return g_strdup ("");
- }
-}
-
-static gboolean
-my_value_is_empty (ETableModel *etc, int col, const void *value, void *data)
-{
- if (col == COLOR_COLUMN){
- return value == NULL;
- } else if (col == IMPORTANCE_COLUMN){
- return value == NULL;
- } else {
- return !(value && *(char *)value);
- }
-}
-
-static char *
-my_value_to_string (ETableModel *etc, int col, const void *value, void *data)
-{
- if (col == COLOR_COLUMN){
- return g_strdup_printf("%d", (int) value);
- } else if (col == IMPORTANCE_COLUMN){
- return g_strdup_printf("%d", (int) value);
- } else {
- return g_strdup(value);
- }
-}
-
-/* We create a window containing our new table. */
-static void
-create_table ()
-{
- GtkWidget *e_table, *window, *frame;
- ECell *cell_left_just;
- ECell *cell_checkbox;
- ETableHeader *e_table_header;
- int i, j;
- ETableModel *e_table_model = NULL;
- ETableCol *ecol;
- GdkPixbuf *pixbuf;
-
- /* First we fill in the simple data. */
- for (i = 0; i < ROWS; i++){
- for (j = 0; j < VIEW_COLS; j++){
- table_data[i][j] = g_strdup ("");
- }
- importance_data[i] = FALSE;
- }
- /* Next we create our model. This uses the functions we defined
- earlier. */
- e_table_model = e_table_simple_new (
- my_col_count, my_row_count, my_value_at,
- my_set_value_at, my_is_cell_editable,
- my_duplicate_value, my_free_value,
- my_initialize_value, my_value_is_empty,
- my_value_to_string,
- NULL);
- /*
- Next we create a header. The ETableHeader is used in two
- different way. The first is the full_header. This is the
- list of possible columns in the view. The second use is
- completely internal. Many of the ETableHeader functions are
- for that purpose. The only functions we really need are
- e_table_header_new and e_table_header_add_col.
-
- First we create the header. */
- e_table_header = e_table_header_new ();
-
- /* Next we have to build renderers for all of the columns.
- Since all our columns are text columns, we can simply use
- the same renderer over and over again. If we had different
- types of columns, we could use a different renderer for
- each column. */
- cell_left_just = e_cell_text_new (e_table_model, NULL, GTK_JUSTIFY_LEFT);
-
- /* Next we create a column object for each view column and add
- them to the header. We don't create a column object for
- the importance column since it will not be shown. */
- for (i = 0; i < VIEW_COLS; i++){
- /* Create the column. */
- ETableCol *ecol = e_table_col_new (
- i, headers [i],
- 1.0, 20, cell_left_just,
- g_str_compare, TRUE);
- /* Add it to the header. */
- e_table_header_add_column (e_table_header, ecol, i);
- }
-
- /* Next we add a special column for the check box. */
-
- cell_checkbox = e_cell_checkbox_new ();
- pixbuf = gdk_pixbuf_new_from_file ("clip.png");
- ecol = e_table_col_new_with_pixbuf (i, pixbuf, 0.0, 18, cell_checkbox, g_int_compare, TRUE);
- e_table_header_add_column (e_table_header, ecol, i);
-
- /*
- * Setup GUI
- */
- /* Here we create a window for our new table. This window
- will get shown and the person will be able to test their
- item. */
- window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
- /* This frame is simply to get a bevel around our table. */
- frame = gtk_frame_new (NULL);
- /* Here we create the table. We give it the three pieces of
- the table we've created, the header, the model, and the
- initial layout. It does the rest. */
- e_table = e_table_new (e_table_header, e_table_model, INITIAL_SPEC);
-
- /* Build the gtk widget hierarchy. */
- gtk_container_add (GTK_CONTAINER (frame), e_table);
- gtk_container_add (GTK_CONTAINER (window), frame);
-
- /* Size the initial window. */
- gtk_widget_set_usize (window, 200, 200);
- /* Show it all. */
- gtk_widget_show_all (window);
-}
-
-
-
-int
-main (int argc, char *argv [])
-{
- gnome_init ("TableExample", "TableExample", argc, argv);
- e_cursors_init ();
-
- gtk_widget_push_visual (gdk_rgb_get_visual ());
- gtk_widget_push_colormap (gdk_rgb_get_cmap ());
-
- create_table ();
-
- gtk_main ();
-
- e_cursors_shutdown ();
- return 0;
-}